Matrix Object is an advanced script object in MMB. It contains rows and columns. We can decide how many columns & rows should it have. Every cell has own address.
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Imagine you would like to
create a Game board with 5 x 5 stones, On each position of the
board you can have one of the 3 images or nothing. This could
be a lot of work with putting simple bitmap object and then
all the show - hide commands for all objects!
Image Matrix helps you do this and a lot of other
projects.
The number of Columns and Rows determines the size of the Image Matrix object. You must have at least the image #1 defined. The Columns and Rows are multiplied by the image #1 width and height producing the total Matrix size.
All the 3 images should be the same size.
You can reach each cell with MatrixName[Column, Row] format.
Images?
You can use max. 4 images with the matrix object. Suppose that we have selected below images:
RESERVED FOR NULL IMAGE | ||||
Name | image0 | image1 | image2 | image3 |
Image index | 0 | 1 | 2 | 3 |
First run MMB & open a new project. Put an image matrix to the page.
Adjust the properties.
Matrix object will be filled with default image.
See also the Matrix Functions.